Tumbleville
Climate/terrain: Plains, desert
Alignments: LN, LG, N, NG
Population: 5,000
Races: Undead, human, other
Mantle:
Languages: Common
Government: Republic. A mayor and sheriff are elected seperately (they do not run together in pairs though the election does happen at the same time and some candidates support each other) every 10 years or as needed. A person may run for both mayor and sheriff but may not win both titles. Candidates running may not also be preachers (high priests or clerics of the three main temples) or have been preachers in the past. The temples are run on theocracy but those preachers do have a say if ever the mayor and sheriff disagree, this is why they cannot hold either position. Candidates going for sheriff must be a deputy or past sheriff and must have served as a deputy for at least 5 years.
Magic/Technology/Psionic: Mixed.
Religion: Gilgamesh, Alexander, Grimm, Torok, Monekka, Calalea, Ashente, Felalicia
Trade: Pipeweed, spirits, blacksmith goods (horseshoes, weapons, armor, etc),
Notable Personalities: Mayor Jonathan Tumbleford the third (male LN undead Aristocrat 8/Enforcer 5/Egoist 12). Jonathan is the descendant of the origional founder of Tumbleville, he is very well liked by the public.
Sheriff Max Dembone (male LN undead Enforcer 20/Cavalier 4). Max has long served as a deputy and has now been sherif for two consecutive terms.
Preacher Kale Serate (male LN undead Cleric of Gilgamesh 15/Justiciar of Gilgamesh 7).
Preacher Sarah Bonny (female LG undead Cleric of Alexander 11/Enforcer 11).
Preacher Walker Rayne (male N undead Cleric of Grimm 13/Urban Ranger 9).
History: Tumbleville was founded by Johnathan Tumbleford the first.
Description: Tumbleville is a small city. It has a jail, few small temples, blacksmith shops, stables, saloons, and such. The city overall has a slightly dusty or grity appearence, the majority of the population being undead adds to this.
Civilian 3/Religious 3/Military 2
Defense: 7 Tumbleville has a light spikes-wall with a few guard towers. The main defense comes from their calvalry of mounted deputies, and hunters and adventures currently in town. Plus its peoples resilience.
Reputation: 2 Tumbleville is known for its Resilience if nothing else.
Wealth level: 26
Force: 12 The local sheriff and deputies make up the main force of Tumbleville. They do not have a large working force, blacksmiths making up most of this small portion.
Mobility: 14 All of the deputies have mounts and most of the population of Tumbleville owns at least one mount per family.
Resilience: 18 With the largest portion of the population of Tumbleville being undead they have a very strong resilience to hardships of the non-magical kind.
Learning: 10 Besides the mayor and priests there are few learned people.
Awareness: 15 With the mounted deputies, hunters, merchants, etc comming through Tumbleville they have a good awareness of thier surroundings and some of what is going on in the rest of the world.
Command: 12 The mayor and sherif share command. Sometimes they disagree and sometimes they are lax but for the most part the people follow their current leaders.
Community Skills: Appraise (Lrn) 2, Craft (metal) (Lrn) 4, Craft (wood) 4, Gather Information (Com) 6, Handle Animal (Com) 8, Knowledge (a&e) 2, Knowledge (local) (Lrn) 3, Knowledge (nature) (Lrn) 2, Knowledge (religion) (Lrn) 5, Perform (oratory) (Com) 2, Perform (sing) (Com) 3, Profession (blacksmith) (Awa) 6, Profession (farmer) (Awa) 5, Profession (herbalist) (Awa) 3, Profession (hunter) (Awa) 5, Profession (locksmith) (Awa) 3, Profession (ropemaker) (Awa) 3, Survival (Awa) 6
Special: Basic Fortifications, Shrine (Gilgamesh)
Community Feats: Cavalry Squadron, Rich Hunting, Simple Temple (Gilgamesh), Simple Temple (Alexander), Simple Temple (Grimm)