Freedom's Fort

Climate/terrain: Glacial, Port

Alignments: CG, N, NG, CN

Population: 1,700 and rapidly growing

Races: Mixed.

Languages: Common, Igbal, Techish

Mantle: None.

Government: Republic

Magic/Technology/Psionic: Mixed with technology slightly in the forefront.

Religion: Garstillig, Suko, Ixion, Galpaw, Creasse, Quetzalcoatl, Torok, Paulus, Humea

Trade: Fish, silver,

Notable Personalities:

History: The people of Freedom's Fort are mainly escaped slaves from the Slaver's Union. They still suffer raids from time to time though the waether keeps most of the slavers ships away. The town is now large enough that they can defend themselves from most of these raids. Their main laws revolve around freedoms for the peoples. Most are very hard-working farmers, fishers, miners, and merchants.

Description: Freedom's Fort was built haphazardly and therefor is a little confusing trying to get around the town. Most all of the building are made out of wood from the surrounding forests. With the recent rise in mining and quarrying there are some newer, more sturdy buildings going up. There is a high, spiked wooden wall with small lookout towers surrounding the town.

Civilian 4/Military 3

Defense: 9 (11 if attacked by sea)

Reputation: 4

Wealth level: 38

Force: 16

Mobility: 10

Resilience: 16

Learning: 10

Awareness: 10

Command: 16

Community Skills:

Special: Basic Fortifications

Community Feats: Safe Harbor, Rich Fishing, Moderate Fortifications, Workshop