Trappers are masters of traps and ambushes. They are also good at scouting and tracking.
Alternative Names: Trap-master/mistress, Ambusher, Snare Caster, Web Spinner (spiderfolk), Entangler
Alignment: Any.
Power Source: Natural
HP: T5 S6 M7 L8 H9 + Con
Key Abilities: Intelligence, Dexterity, Wisdom
Defensive Bonus: +2 Reflex
General Class Skills (8 + Int): Appraise (Int), Balance (Dex), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex)
Knowledge Class Skills (7 + Int): Craft (all except magic and tattoo) (Int), Knowledge (A&E, Dungeoneering, Geography, Mathematics, Nature, Tactics) (Int), Profession (Adventurer, Engineer, Glassblower, Jeweler, Locksmith, Lumberjack, Mason, Mercenary, Merchant, Rope Maker, Strategist, Tinkerer) (Wis)
Weapon and Armor Proficiency: Punching dagger, claws, hook, moonblade, all one-hand except sai, all thrown, short bow, light crossbow, blow pipe, and sling. Light and med-light armor. Bucklers.