Summoner
Summoners learn to summon special creatures from other planes. Some summoners keep a deck of cards that acts like a spellbook with pictures of the creatures they regularly summon.

Alternative Names: Conjurer.

Alignment: Any.

Power Source: Elemental, Divine, Magical, or Psionic

HP: T4 S5 M6 L7 H8 + Con

Key Abilities: Charisma, Intelligence, Constitution

Defensive Bonus: +2 Will

General Class Skills (3 + Int): Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Ride (Dex), Spellcraft (Int)

Knowledge Class Skills (4 + Int): Craft (Magic, Tattoo) (Int), Knowledge (Arcana, Tactics, The Planes) (Int), Profession (Adventurer, Bodyguard, Caravaner, Entertainer, Innkeeper, Mage, Merchant, Riddler, Scholar, Strategist, Teacher, Trader) (Wis)

Weapon and Armor Proficiencies: All hand (except tessen), two-hand staves, all thrown (except sphere and lasso), short bow, light crossbow, blow pipe, and sling. Light armor, no shields.