Elemental Mages are masters of elemental magics. Their main spells are mostly straightforward pure damaging spells.Races that have two elemental tendencies can mix the elements of their spells.
Alignment: Any.
Alternative Names: Wizard, Georger, by Element ex Flame/Fire Mage, Force Mage, Earth Mage, Wind/Air Mage, Ice/Frost Mage, Dark Mage, Light Mage, Bio(Plant) Mage, Sonic Mage, Water Mage, Shadow mage = Illusionist
Race: Air, Dark, Earth, Fire, Force, Ice, Light, Plant, Sound, Water, or Shadow tendencies.
Power Source: Elemental
HP: T4 S5 M6 L7 H8 + Con
Key Abilities: Intelligence, Dexterity, Constitution
Defensive Bonus: +1 Reflex, +1 Will
General Class Skills (2 + Int): Appraise (Int), Concentration (Con), Decipher Script (Int), Forgery (Int), Sleight of Hand (Dex), Spellcraft (Int), Use Magic Device (Int)
Knowledge Class Skills (2 + Int): Craft (magic) (Int), Knowledge (Arcana, Fine Arts, History, Local, Nobility and Royalty, Tactics, The Planes) (Int), Profession (adventurer, astrologer, artist, bookkeeper, mage, mercenary, riddler, scholar, scribe, soldier, strategist, teacher) (Wis)
Weapon and Armor Proficiencies: Cestus, punching daggers, moonglave, one-hand swords, daggers, whip, spear, trident, two-hand staff, thrown daggers, shuriken, javelin, and sling. Light armor and no shields.
Crafting: None.