Thug
Thugs are streetfighters, cronies, lackies, brutes, and well just thugs. They are menacing, powerful, and prey on those beneath them. Good Thugs tend to be bodyguards, mercenaries for a good cause, or follow a vigilante. Thugs are never lawful and are often not welcome in cities.

Alternative Names: Streetfighter, Ruffian, Drudge, Gangster, Mugger, Brigand, Hooligan, Toughie

Alignment: Any non-lawful.

Power Source: Ki

HP: T7 S8 M9 L10 H11 + Con

Key Abilities: Strength, Constitution, Dexterity

Defensive Bonus: +2 Fortitude

General Class Skills (7 + Int): Bluff (Cha), Climb (Str),  Excape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Str), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex)

Knowledge Class Skills (2 + Int): Craft (any one) (Wis), Knowledge (local) (Int) , Profession (any one) (Wis)

Weapon and Armor Proficiencies: All hand, one-hand, thrown, and shooting weapons. Light, med-light, and medium armor. No shields.

Rival Class: Warden.

Mug: Mug is a special attack that deals extra damamge like a sneak attack. The thug must have one free hand to make the mug attack with. Mug requires a full attack but the Thug does not have to be behind or flanking to make a mug attack. Mug also steals any coins the opponent may be carrying (the thug does not have to share this with the party). Thugs may only make one mug attack against each opponent. Mug does not stack with sneak attack.