Rogues are very versatile in Lajoun. Even though they do not weild magic they have many essential skills for an adventuring party plus they can use magical and or technological devices.
Alternative Names: Thief, Knave, Sneak, Lockpick, Charlatan, Trickster, Cutpurse
Alignment: Any.
Power Source: Martial/Athletic
HP: T5 S6 M7 L8 H9 + Con
Key Abilities: Dexterity, Intelligence, Charisma
Defensive Bonus: +2 Reflex
General Class Skills (8 + Int): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex), Use Technological Device (Int)
Knowledge Class Skills (2 + Int): Craft (gemcutting, glass, trapmaking) (Int), Knowledge (a&e, Dungeoneering, Fine Arts, History, Local) (Int) , Perform (stunt), Profession (Adventurer, Artist, Caravaner, Entertainer, Gambler, Glassblower, Guide, Jewler, Locksmith, Mercenary, Merchant, Outfitter, Riddler, Rope Maker, Scribe, Soldier, Stylist/Groomer, Trader) (Wis)
Weapon and Armor Proficiencies: All hand, one hand, and thrown weapons, short bow, light crossbow, and sling. Light and med-light armor, no shields.
Crafting: None.