Psion
Psions unlock their minds to weild mental powers similar to magic. Most of their powers are direct damage or controlling.

Alternative Names: Mind Mage, Kineticist

Alignment: Any.

Power Source: Psionic

HP: T4 S5 M6 L7 H8+ Con

Key Abilities: Intelligence, Charisma, Wisdom

Defense Bonus: +2 Will

General Class Skills (2 + Int): Appraise (Int), Autohypnosis (Wis), Concentration (Con), Psicraft (Int), Use Psionic Device (Int)

Knowledge Class Skills (2 + Int): Craft (gemcutting, psionic device) (Int), Knowledge (a&e, Fine Arts, History, Local, Mathematics, Nobility and Royalty, Psionics, ) (Int) , Profession (Adventurer, Artist, Astrologer, Entertainer, Jewler, Mercenary, Riddler, Scholar) (Wis)

Weapon and Armor Proficiency: All hand, one hand, thrown weapons, and staff. Light armor, no shields.

Crafting: Psions can craftt psionic devices. They gain Craft (psionic device) as a special class skill.
Special abilities are still being worked on.

Extra Skills:
Seer: Gather Information (Cha), Listen (Wis), Spot (Wis)
Shaper: Bluff (Cha), Disguise (Cha), Use Psionic Device (Cha)
Kineticist: Autohypnosis (Wis), Disable Device (Dex), Intimidate (Cha)
Egoist: Autohypnosis (Wis), Balance (Dex), Heal (Wis)
Nomad: Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str)
Telepath: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis)