Psions unlock their minds to weild mental powers similar to magic. Most of their powers are direct damage or controlling.
Alternative Names: Mind Mage, Kineticist
Alignment: Any.
Power Source: Psionic
HP: T4 S5 M6 L7 H8+ Con
Key Abilities: Intelligence, Charisma, Wisdom
Defense Bonus: +2 Will
General Class Skills (2 + Int): Appraise (Int), Autohypnosis (Wis), Concentration (Con), Psicraft (Int), Use Psionic Device (Int)
Knowledge Class Skills (2 + Int): Craft (gemcutting, psionic device) (Int), Knowledge (a&e, Fine Arts, History, Local, Mathematics, Nobility and Royalty, Psionics, ) (Int) , Profession (Adventurer, Artist, Astrologer, Entertainer, Jewler, Mercenary, Riddler, Scholar) (Wis)
Weapon and Armor Proficiency: All hand, one hand, thrown weapons, and staff. Light armor, no shields.
Crafting: Psions can craftt psionic devices. They gain Craft (psionic device) as a special class skill.
Special abilities are still being worked on.
Extra Skills:
Seer: Gather Information (Cha), Listen (Wis), Spot (Wis)
Shaper: Bluff (Cha), Disguise (Cha), Use Psionic Device (Cha)
Kineticist: Autohypnosis (Wis), Disable Device (Dex), Intimidate (Cha)
Egoist: Autohypnosis (Wis), Balance (Dex), Heal (Wis)
Nomad: Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str)
Telepath: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis)