Paladin
Paladins are beacons of light for Good.

Alternative Names: Preserver/Protector/Champion/Knight/Warrior of Good, Valkery (female), Crusader, Martyr (undead)

Alignment: Any Good

Power Source: Divine

HP: T8 S9 M10 L11 H12 + Con

Key Abilities: Wisdom, Strength, Charisma

Defensive Bonus: +1 Fortitude, +1 Will

General Class Skills (5 + Int): Climb (Str), Concentration (Con), Diplomacy (Cha), Handle Animal (Wis), Heal (Wis), Intimidate (Cha or Str), Jump (Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str)

Knowledge Class Skills (2 + Int): Knowledge (history, local, nobility and royalty, religion, war) (Int) , Profession (adventurer, animal trainer, blacksmith, caravaner, scholar, soldier, strategist) (Wis)

Weapon and Armor Proficiency: All one hand, two hand, and ranged weapons, all armors, and shields.

Crafting: None.

Rival Class: Blackguard.
Deity Special Abilities: When a Paladin reaches second level they start to gain special unique abilities granted by their patron. See Dieties for more.