Kensai
Kensai forge a spiritual and magical bond with their weapon and only use that one weapon.

Alternative Names: Weapon Master, Blademaster, by weapon ex Swordman/woman/master, “Name” of the Sword.

Alignment: Any non chaotic. Kensai must find at least a balance within themselves though some if not most enforce strict law within themselves.

Power Source: Ki

HP: T8 S9 M10 L11 H12 + Con

Key Abilities: Constitution, Strength, Charisma

Defensive Bonus: +1 Fortitude, +1 Will

General Class Skills (4 + Int): Balance (Dex), Climb (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha or Str), Jump (Str), Listen (Wis), Sense Motive (Wis), Swim (Str)

Knowledge Class Skills (3 + Int): Knowledge (history, local, nobility and royalty) (Int), Perform (Oratory), Profession (Adventurer, Aristocrat, Artist, Bodyguard, Caravaner, Mercenary, Merchant, Soldier, Stylist/Groomer) (Wis)

Weapon and Armor Proficiency: Any one weapon, all armors, and shields (except tower).

Crafting: Kensai have the ability to imbue their chosen weapon (or weapon set ex katana and wakizashi) with magical ki powers.

Rival Class: Soul Knife.
Signature Weapon: Character recieves intense training in his/her chosen weapon then is given a special masterwork weapon by their mentor and gains Weapon Focus for that weapon. A Kensais signature weapon then gains bonuses as the Kensai focuses his/her Ki energy into it. Any magical power(s) may be added to the weapon to total the amount of the bonus.