Kensai forge a spiritual and magical bond with their weapon and only use that one weapon.
Alternative Names: Weapon Master, Blademaster, by weapon ex Swordman/woman/master, “Name” of the Sword.
Alignment: Any non chaotic. Kensai must find at least a balance within themselves though some if not most enforce strict law within themselves.
Power Source: Ki
HP: T8 S9 M10 L11 H12 + Con
Key Abilities: Constitution, Strength, Charisma
Defensive Bonus: +1 Fortitude, +1 Will
General Class Skills (4 + Int): Balance (Dex), Climb (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha or Str), Jump (Str), Listen (Wis), Sense Motive (Wis), Swim (Str)
Knowledge Class Skills (3 + Int): Knowledge (history, local, nobility and royalty) (Int), Perform (Oratory), Profession (Adventurer, Aristocrat, Artist, Bodyguard, Caravaner, Mercenary, Merchant, Soldier, Stylist/Groomer) (Wis)
Weapon and Armor Proficiency: Any one weapon, all armors, and shields (except tower).
Crafting: Kensai have the ability to imbue their chosen weapon (or weapon set ex katana and wakizashi) with magical ki powers.
Rival Class: Soul Knife.