Hexers cast curses and hexes. They rely on vodoo magic.
Alternative Names: Curser, Hexblade, Voodooist
Alignment: Neutral Evil, Chaotic Evil, or Chaotic Neutral.
Power Source: Magical
HP: T5 S6 M7 L8 H9 + Con
Key Abilities: Wisdom, Charisma, Strength
Defensive Bonus: +2 Will
General Class Skills (3 + Int): Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Disguise (Cha), Intimidate (Cha or Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Use Magical Device (Cha)
Knowledge Class Skills (3 + Int): Craft (alchemy, bone, fetish, magic, tattoo) (Int), Knowledge (arcana) (Int) , Profession (adventurer, apothecary, body guard, gambler, mercenary, soldier) (Wis)
Weapon and Armor Proficiency: All weapons.Light and med-light armor. No shields.
Crafting: Hexers can craft fetish trinkets. They gain Craft (fetish) as a special class ability.
Rival Class: Ritualist.