Hexers cast curses and hexes. They rely on vodoo magic.

Alternative Names: Curser, Hexblade, Voodooist

Alignment: Neutral Evil, Chaotic Evil, or Chaotic Neutral.

Power Source: Magical

HP: T5 S6 M7 L8 H9 + Con

Key Abilities: Wisdom, Charisma, Strength

Defensive Bonus: +2 Will

General Class Skills (3 + Int): Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Disguise (Cha), Intimidate (Cha or Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Use Magical Device (Cha)

Knowledge Class Skills (3 + Int): Craft (alchemy, bone, fetish, magic, tattoo) (Int), Knowledge (arcana) (Int) , Profession (adventurer, apothecary, body guard, gambler, mercenary, soldier) (Wis)

Weapon and Armor Proficiency: All weapons.Light and med-light armor. No shields.

Crafting: Hexers can craft fetish trinkets. They gain Craft (fetish) as a special class ability.

Rival Class: Ritualist.
Hexer