Enforcers protect the laws they live by no matter what.

Alternative Names: Lawman/woman, Police, Policeman/woman, Taskmaster, Sentinel

Alignment: Any Lawful

Power Source: Divine

HP: T8 S9 M10 L11 H12 + Con

Key Abilities: Strength, Intelligence, Constitution

Defensive Bonus: +2 Will

General Class Skills (7 + Int): Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Wis), Gather Information (Cha), Heal (Wis), Intimidate (Cha or Str), Jump (Str), Listen (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Swim (Str)

Knowledge Class Skills (2 + Int): Knowledge (history, local, nobility and royalty, religion, the planes, war) (Int) , Profession (adventurer, animal trainer, blacksmith, bodyguard, caravaner, law officer, scholar, soldier, strategist) (Wis)

Weapon and Armor Proficiency: All weapons, all armors, and shields.

Crafting: None.

Rival Class: Anarch.
Deity Special Abilities: When an Enforcer reaches second level they start to gain special unique abilities granted by their patron. See Dieties for more.
Enforcer