Clerics have and promote the values of their patron deity. They can be healers or killers. With their deities special spells along with their normal vast selection of divine magic granted by their patron, clerics are one of the most versatile classes.
Alternative names: Priest/ess, Abbott, Minister, Preacher, Pastor, Acolyte, Bishop, Chaplain, Disciple, Zealot
Alignment: Any. Must be same as patron deity.
Power Source: Divine
HP: T6 S7 M8 L9 H10 + Con
Key Abilities: Charisma, Wisdom, Strength
Defensive Bonus: +2 Will
General Class Skills (3 + Int): Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Sense Motive (Wis), Spellcraft (Int)
Knowledge Class Skills (4 + Int): Craft (any) (Int), Knowledge (arcana, history, local, religion, the planes, undead) (Int), Profession (adventurer, artist, mage, strategist) (Wis)
Weapon and Armor Proficiencies: All weapons, light, med-light, medium, and med-heavy armor, and shields (except tower shields).
Crafting: None.