Bard
Bards of Lajoun are many things. They can learn a variety of skills, have vast knowledge of many things, and even cast spells with their performing talents.

Alternative Names: Musician, by vocation ex Lyricist, Balladist, Poetaster, Rhymer, by instrument ex “Name” of the Harp, Troubadour, Minstrel, Entertainer, Skald

Alignment: Any.

Races: Only races with the Sound subtype can be bards. Only exception is if a character gains a template that gives them the sound subtype, then they can be bards. Any race can play a musical instrument but only those touched by the element of sound can turn that music into magic.

Power Source: Elemental/Athletic

HP: T4 S5 M6 L7 H8 + Con

Key Abilities: Charisma, Dexterity, Intelligence

Defensive Bonus: +1 Reflex, +1 Will

General Class Skills (6 + Int): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex)

Knowledge Class Skills (6 + Int): Craft (Instrument, Musical Weapons) (Int), Knowledge (arcana, fine arts, geography, history, local, nobility and royalty, and tactics) (Int), Perform (any) (Cha) , Profession (adventurer, artist, entertainer, guide, riddler, scholar, and scribe) (Wis)

Weapon and Armor Proficiencies: Cestus, punching daggers, blade boot, sap, tessen, moonglaive, one-hand swords, daggers, whip, sai, boomerang, shockram, dart, throwing daggers, bolas, shuriken, short bow, and light crossbow. Light, med-light armors, and bucklers.

Crafting: Bards can craft musical instruments and special musical weapons. They gain Craft (Instrument, Musical Weapons) as special class skills.