Bandits are the rogues outside the city limits. Sometimes they are poachers or prey on caravans. Good bandits that prey on evil barons and give to the poor are known as vigilantes.

Alternative Names: Bandit - Raider, Poacher, Brigand, Outlaw, Highwayman/woman, Marauder.
                                    Vigilante - Desperado.

Alignment: Any non-lawful. Bandits are non-good. Vigilantes are non-evil.

Power Source: Natural/Athletic

HP: T6 S7 M8 L9 H10 + Con

Key Abilities: Intelligence, Dexterity, Charisma

Defenseive Bonus: +1 Reflex, +1 Will

General Class Skills (8 + Int): Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con),  Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Survival (Wis), Tumble (Dex), Use Rope (Dex)

Knowledge Class Skills (6 + Int): Craft (Clay, Leather, Weaving, Wood) (Int), Knowledge (Geography, Local, Nature, Nobility and Royalty) (Int) , Perform (all), Profession (Adventurer, Caravaner, Carpenter, Farmer, Fitter, Fisher, Gambler, Gatherer, Guide, Lumberjack, Mercenary, Riddler, Strategist, Tanner, Trader) (Wis)

Weapon and Armor Proficiencies: All hand (except tessen), one hand, thrown, and shooting weapons. Light armor and med-light armor.

Crafting: None
Bandit - Vigilante