Archer
Archers are masters of ranged weapons especially the bow and crossbow.

Alternative Names: Bowman/mistress, Crossbowman/woman/mistress, Toxophilite, Shooter

Alignment: Any.

Power Source: Martial

HP: T7 S8 M9 L10 H11 + Con

Key Abilities: Dexterity, Strength, Constitution

Defense Bonus: +2 Reflex

General Class Skills (4 + Int): Balance (Dex), Climb (Str), Concentration (Con), Intimidate (Str), Jump (Str), Listen (Wis), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex)

Knowledge Class Skills (4 + Int): Craft (ammunition, bone, wood) (Int), Knowledge (local, tactics) (Int) , Profession (adventurer, bowyer, fletcher, hunter, strategist) (Wis)

Weapon and Armor Proficiency: Cestus, punching daggers, one hand daggers, swords, and all shooting weapons. Light, med-light, and medium armors.

Crafting: Archers can craft special arrows or other ranged ammunition. They gain Craft (Ammunition) as a special class skill.