Corsairs live, work, and fight upon ships, whether those ships travel over water or through the air.
Alternative names: Buccaneer, Swashbuckler, Pirate (unlawful), Privateer (lawful)
Alignment: Any.
Power Source: Athletic
HP: T7 S8 M9 L10 H11 + Con
Key Abilities: Dexterity, Intelligence, Charisma
Defensive Bonus: +2 Reflex
General Class Skills (6 + Int): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Knowledge Class Skills (4 + Int): Craft (Food, Rope, Wood) (Int), Knowledge (a&e (concerning ships), geography, history, tactics) (Int) , Perform (stunt), Profession (Adventurer, Astrologer, Carpenter, Cook, Mercenary, Merchant, Ropemaker, Sailor, Scrimshander, Strategist, Stylist/Groomer, Trader) (Wis)
Weapon and Armor Proficiencies: All hand weapons, one-hand weapons, thrown weapons (except sphere and lasso), and all shooting weapons. Light armor.
Crafting: Corsairs can craft magical ropes. They gain Craft (Rope) as a special class skill.
Rival class: Ninja