Healer
Healers use their unique magic to control life. They can take life just as easily as give it.

Alternative Names: Doc, Doctor, Bones, Nurse, Medic, Lifebringer

Alignment: Any

Race: Alive only.

Power Source: Magical

HP: T6, S7, M8, L9, H10

Key Abilities: Wisdom, Constitution, Charisma

Defensive Bonus: +2 Fort

General Class Skills (4 + Int): Autohypnosis (Wis), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha or Str), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis)

Knowledge Class Skills (4 + Int): Craft (Grafts) (Int), Knowledge (Anatomy, Undead), Profession (Adventurer, Farmer, Healer, Scholar, Soldier, Teacher)

Weapon and Armor Proficiencies: Simple weapons.

Crafting: Healers can craft living grafts. They gain Craft (Grafts) as a special skill.

Rival Class: Necromancer.