Healers use their unique magic to control life. They can take life just as easily as give it.
Alternative Names: Doc, Doctor, Bones, Nurse, Medic, Lifebringer
Alignment: Any
Race: Alive only.
Power Source: Magical
HP: T6, S7, M8, L9, H10
Key Abilities: Wisdom, Constitution, Charisma
Defensive Bonus: +2 Fort
General Class Skills (4 + Int): Autohypnosis (Wis), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha or Str), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis)
Knowledge Class Skills (4 + Int): Craft (Grafts) (Int), Knowledge (Anatomy, Undead), Profession (Adventurer, Farmer, Healer, Scholar, Soldier, Teacher)
Weapon and Armor Proficiencies: Simple weapons.
Crafting: Healers can craft living grafts. They gain Craft (Grafts) as a special skill.
Rival Class: Necromancer.