Enchanters have special psionic powers that come from their Charisma. These powers mainly manifest in enchanting, coercing, and manipulating people.
Alternative Names: Telepath, Mesmer, Succubus (female), Incubus (male)
Alignment: Any
Power Source: Psionic
HP: T4, S5, M6, L7, H8
Key Abilities: Charisma, Wisdom, Intelligence
Defense Bonus: +2 Will
General Class Skills (7 + Int): Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Listen (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Use Psionic Device (Cha)
Knowledge Class Skills (3 + Int): Knowledge (Fine Arts, History, Local, Nobility and Royalty, Psionics), Perform (Act), Profession (Adventurer, Artist, Bodyguard, Entertainer, Gambler, Innkeeper, Jewler, Outfitter, Riddler, Stylist/Groomer, Trader)
Weapon and Armor Proficiency: Cestus, punching daggers, garrote, sap, tessen, one hand daggers, sai, rapier, whip, staff, boomerang, bolas, throwing dagger, blowgun, and sling. Light armors.
Crafting: None.