Alchemists use the natural resources of Lajoun to create magic-like items and potions. They come in a very vast variety and can fill many roles. Most Alchemists will specialize in either alchemical substances, potions, ointments, or candles.
Alternative Names: Brewer, Annointer, Apothecary, Chemist, Artificer, Chandler
Alignment: Any
Power Source: Natural
HP: T6, S7, M8, L9, H10
Key Abilities: Constitution, Intelligence, Wisdom
Defensive Bonus: +2 Fort
General Class Skills (2 + Int): Appraise (Int), Concentration (Con), Decipher Script (Int), Forgery (Int), Heal (Wis), Listen (Wis), Search (Int), Spot (Wis), Survival (Wis)
Knowledge Class Skills (7 + Int): Craft (All) (Int), Knowledge (Anatomy, Nature) (Int), Profession (Adventurer, Apothecary, Brewer, Chandler, Chemist, Cook, Gatherer, Herbalist) (Wis)
Weapon and Armor Proficiency: Punching daggers, claws, hook, moonblade, one hand swords, aspergillum, daggers, sickle, dart, throwing knife, blowgun, and light crossbow. Light armor and med-light armors.
Crafting: Alchemists can create special potions, candles, dyes, salves, powders, poisons, ravages, and other interesting items. They gain Craft (Alchemical) as a special class skill.