Acrobats are very athletic. They excell at athletic skill and athletic stunts. Most Acrobats are also showoffs and have high Charisma. They tend to be daring and want attention. However there are some that just want to challenge their own physical capabilities, to them its the thrill of the stunt rather than the attention.
Alternative Names: Athlete, Tumbler
Alignment: Any
Power Source: Athletic
HP: T5, S6, M7, L8, H9 + Con
Key Abilities: Dexterity, Strength, Charisma
Defensive Bonus: +2 Reflex
General Class Skills (9 + Int): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha or Str), Jump (Str), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Slight of Hand (Dex), Swim (Str), Tumble (Dex)
Knowledge Class Skills (4 + Int): Knowledge (Anatomy, Fine Arts, Local, Nobility and Royalty) (Int), Perform (Acrobatics, Act, Dance, Stunt) (Cha), Profession (Adventurer, Bodyguard, Entertainer, Gambler, Outfitter, Riddler, Stylist/Groomer) (Wis)
Weapon and Armor Proficiency: All Hand weapons (except guantlet), short sword, dagger, sai, light sickle, sword, whip, short spear, all Thrown weapons (except sphere and lasso), short bow, blow pipe, sling. Light Armor only. No shields.
Crafting: Acrobats do not gain any special crafting abilities.